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Pre-Orders have been delayed for 2 weeks

Henrik Nystorm Wrote:

"On the 25th of June we brought you some good stuff, but today we have to bring you bad news. We have been working very hard to get the shop up and running and for it to accept different methods of payment, however it’s now obvious we have been too optimistic this time as we have encountered several last-minute problems.


Instead of taking the chance that the issues we are facing will all be solved on Monday (29th), and run the risk that one or several of them will remain unsolved, we have decided to delay the opening of the shop for another two weeks. Apart from giving us more time to really work out these issues, it will of course give us time to further prepare for the Beta launch.


More information and a new schedule will be announced on the Mortal Online Game Store soon.


We are obviously very sorry for this delay. We have failed to keep our schedule which we do take very seriously, and we apologize for any inconveniences this may have caused you.


Thank you for your understanding,
The Star Vault Dev team"

Source: http://www.mortalonline.com/forums/14552-important-update-27-06-09-a.html

Also Note Game Store is now Available but not open!

 

 
Jun10

Note From Administrator:

Please remember to signup if you like the website because currently we are looking for active members and we will be hiring more staff members soon.

 

 By: Saumil (Administrator)
 

Mortal Online Beta phases

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Mortal Online Beta phases

The closed Combat Beta is going as planned, we’ve been inviting players from the community each week since beta started. If you haven’t got an invitation yet please be patient, so far we are doing this in a relatively small scale.

The test phases have been great for Mortal Online; we are getting a lot of good feedback on combat, movement, crafting, balancing, latency and stability. We are very happy with the stability of the server and the clients.

Even though our movement prediction system is not yet in place we have also got very good test results from US players on our EU server. We didn’t expect US players to actually be able to compete in our real time combat system, but they have shown it’s very possible, so far.

We’ve had some great testing sessions, and it’s been lots of fun for us to see what kind of crazy gears/weapons people come up with on the battleground. We’ve also had our a* kicked by some real skilful players. Here’s some screenshots from the beta.

Within the next few weeks we are going to switch to our release build, which is the next step in our testing phase. As this build contains the complete prediction system we will soon have some information about what kind of ping players will need to be able to compete at the same terms as the rest in our real time combat.

Don’t forget to still sign up for the beta if you haven’t done so yet, it’s not too late to be part in the different beta phases.

Mortal Online Release Plan – Shop Opening Soon

PRE-ORDERS AND BETA

For several weeks the Combat Beta has been up and running on our first server with very good results, and now we're excited to announce the release plan for Mortal Online. On June 29 we will open up our shop for pre-orders of the game, also giving you access to the Beta Phases.

Our goal from the very beginning has been to develop Mortal Online with a close and honest connection to the community on our forums. With the Combat Beta showing good and stable performance we have reached the point where we feel it’s time to take the community interaction to the next level. It’s important for us as an independent company to know how many of you are committed to buy and try out the game, and we also want your feedback during the next crucial steps in development. All 10.000 users pre-ordering the game in any of the formats available will be given free access to the Beta Phases until the official launch of the game.

Please note that the Beta Phases will run on a server in Europe only. It’s fully possible to access this server from all countries; however we can’t guarantee the speed and performance over long distances.

During the coming Beta Phases, users with a pre-order will be able to follow and participate in the further development of the core features for release. They include, but are not limited, to:

- The full Myrland continent
- At least 9 races, male and female
- Blood mix and character customization
- Main features of the skill system
- Full PvP, full loot
- Full melee and ranged combat
- Basic magic combat
- Mounts and mounted combat
- Basic GUI for the crafting system
- Resource gathering
- Basic Guild mechanics
- Basic player housing
- Basic NPC mobs and wildlife
- Hidden/secret features

We strongly feel that we want these features to have reached a “polished and proper” state before starting the monthly subscriptions, but as always when it comes to game development it’s hard to estimate how long this will actually take. That said we are aiming to reach this state (and start the monthly subscriptions) in Q4 2009, when all the core features above should be in place and thoroughly tested.

BETA QUEUE AND GAME VERSIONS

We have decided to make 10.000 copies of the game available on June 29. The Beta spots will be divided into blocks of 2.000. Every second week, starting July 6, we will accept a new block of 2.000 players into the Beta until we reach 10.000 accounts. This will be done on a first-come first-serve basis, meaning the earlier you book the earlier you’ll get in.

There will be three different versions of the game in the shop:

1. Digital Download Only
2. Boxed Version
3. Limited Edition (999 numbered copies)

All versions give you free access to the Beta phases. Access to digital download is not limited to the Digital Download Only version. More info about the different versions will be made available in the shop before it opens.

Ending notes
That´s all we have to offer this time. Don’t forget to check the for upcoming releases and other fun stuff. We developers are active on the forums whenever possible, to read or answer your questions and comments.

 
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